Yuris revenge build tree
The Soviets send in a special attack force to San Francisco to secure the Allied's time machine.
The Soviet campaign begins with cities falling to Yuri's Psychic Dominators everywhere. Thankfully, General Carville's return takes precedence over Yuri's unfortunate announcement, and the new timeline becomes the true timeline. Using the Psychic Isolation Device, Yuri is now so weak that he "couldn't even mind control a fly."Īlbert Einstein then explains that the timelines are merging, and that one must take precedence over another. With the use of both Allied and Soviet technology, Yuri is quickly defeated and then whisked away to a specially designed prison to hold him. With the new support, the combined forces head off to Yuri's final base in Antarctica. The Soviets beg for peace, and join the Allies. Because of their presence, the events of Red Alert 2 are changed drastically. Using Albert Einstein's device to go back in time, the Allies go back to before the events of Red Alert 2 and keep the Psychic Dominators from ever being created.
The Psychic Dominator in San Fransico doesn't activate because of an air strike, which fails, but a stray plane falls and damages the Nuclear Reactor on Alcatraz Island. His devices open up on various locations all around the globe, sending waves of psychic energy, controlling the minds of people everywhere. The game begins with a surprise attack on the United States by Yuri's many Psychic Dominators. Each story is centered around Yuri, and his group of traitors attempting to conquer the world through mind control and other chemical and mental warfare. The Allied campaign's storyline is considered canon with the rest of the series, however.
Exciting new locales, such as Egypt, Hollywood, The Moon, London, and TransylvaniaĪs with Red Alert 2, Yuri's Revenge has two branching storylines.New units (outlined below) and structures for Allied and Soviet factions.Ability to play as Yuri's forces in multiplayer.Other map specific neutral structures are also available for capture, granting the player various power-ups, such as paratroopers or auto-healing infantry. Some maps also contain oil rigs, which when captured by the players engineer, will continuously generate a small amount of credits. The player starts with some to allow initial base construction, and will accumulate more by collecting and processing ore. The game has a fairly basic economy, and everything in the game costs a set amount of credits. Deploying the MCV opens up the construction menu, and while initially only the power plant is available to build, more structures and units becomes available as the tech tree opens up with each built structure. The initial troops usually consist of few tanks and handful of men, and a Mobile Construction Vehicle, MCV for short. The player (in the single player campaign, the Commander) has a small amount of units that must be used to build up a base. Yuri's Revenge is a traditional real-time strategy game. The game features fully-acted cutscenes and traditional real-time strategy gameplay. As with its predecessors, the game is more of a humorous take on war. The game was developed by Westwood Studios and published by EA Games. Command & Conquer: Yuri's Revenge is an expansion pack to the 2000 game Command & Conquer: Red Alert 2.